Blues and Bullets: Episodes 1 & 2


Blues and Bullets is a dark and violent crime thriller. Set in an alternative Eliot Ness & Al Capone story. Blues and bullets blends a stunning script with detective work to deliver an amazing interactive experience.

Platforms: Pc; XBox One, Playstation 4 
Tool Used: Unity3D 
Duration: 13 Months 
Team Size: 30 
Role: Junior Game Designer


The game was awarded at Game Connection Development Awards in the category of Excellence in Story & StoryTelling.
"GameSpot awarded the first episode a score of 7.0 out of 10, saying "Although Blues and Bullets isn’t without its flaws, this first episode sets a distinctive comic-book, crime-noir attitude compelling enough to keep you playing and looking forward to what the series will offer in future installments." ComboCaster awarded the first episode 8.3 out of 10, praising the story and pacing. The Sixth Axis awarded the first episode a score of 7 out of ten, saying "The End Of Peace feels like A Crowd Of Monsters has crammed too much within the two and a half hour introductory episode, with lots of characters and events occurring without much time to digest what came before."-Wikipedia


I was brought on during the second half of the Episode 1 development. I was on charge of some scenes wich I worked at the cinematic design, exploration and conversational systems and variables.

In the beginning of the second episode I take the resposability of the investigation scene. I set the camera system, designed the conversations cinematics, placed the clues, etc... Another scene wich I worked in, was the gunfire at the Hindenburg Garden. My tasks were to set the covers, the enemies waves and the scripts. I collaborated in other scenes with dialog choices and camera travellings too. In the final phase of boths episodes, I was in the QA team, reporting bugs and suggesting improvements.

I also collaborated on the script  of one of the tales for the Blues and Bullets Digital Comic.