Enjoy!
Showing posts with label Slam Junk!. Show all posts
Showing posts with label Slam Junk!. Show all posts
Props and low poly models
One of the tasks in game development is creating the lore of the game. Making a world where the game is set is a task very important, because it gives credibility to the universe. And most of this reliability is in the objects and details. I bring here some low poly models and pieces of the levels I have done for our game, Slam Junk!
Enjoy!
Enjoy!
Etiquetas:
game art,
level design,
Slam Junk!
Propaganda Posters
These are the posters you can find in the factory's surrondings. Due the conflict period the game is set in, we have design some propaganda posters which get its inspiration from IIWW advertising and russian constructivism. Please, take a look:
Etiquetas:
game art,
level design,
Slam Junk!
Tutorial
This is the tutorial level of "Slam Junk!". Here, we can in practice the basic skills of the avatar, so the player can learn the basic mechanics. It is a safe area, where there are not enemies or any possibility of death, so it is like a playground, where the player can have some experience with the manipulation of gravity and magnetism.
Below are some images of the zone:
Etiquetas:
game art,
game design,
level design,
Slam Junk!
Tank Bot
This is the Tank, one of the most powerful enemies you will find in the game. It's a slow and strong robot, made to fight in close distances. Here we have the pipe line, from the first concept to the 3D model:
In the high poly model, I have made some changes from the concept, like changing the face in order to get something more antromorphic and there are more details like screws and gears.
The low poly model is modeled with 9.211 triangles.
It's rendered with 2048x2048 textures, and it works with diffuse, gloss, specular, normal, self ilumination and opacity.
To conclude, here is a 3d viewer of the model.
Etiquetas:
character design,
game art,
Slam Junk!
Slam Junk! Trailer
Slam Junk! is the game I have developed with my fellow studients during the Master of Videogames Creation from Pompeu Fabra University.
This game is set in a distopic past, where the electric energy and steam tecnology are in the same point. You are a cyborg, named Drew Knight, and the energy that keeps you alive it's the source of your magnetic and electric powers. Your mission is to crash into a factory, avoiding all the traps, solving logic puzzles and fighting versus a lot of killer robots.
This game is set in a distopic past, where the electric energy and steam tecnology are in the same point. You are a cyborg, named Drew Knight, and the energy that keeps you alive it's the source of your magnetic and electric powers. Your mission is to crash into a factory, avoiding all the traps, solving logic puzzles and fighting versus a lot of killer robots.
Here is a sneak peek:
Etiquetas:
game art,
game design,
Slam Junk!,
trailer,
video
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